![]() ![]() When mass-processing assets, please ensure they do not share the same file name, even under a different path. The tool can only try and overwrite (or not, as the user chooses) what is already in the Chaos Material Library root, as the full pathing information isn't transferable to the library. This means that files with different paths, but identical names are treated as another copy of the same file. mat/.max file list(s) to be processed, the pathing information cannot be carried over to the library. max files paths and names: When the tool builds the. If they are present, the tool doesn't render the preview to disk in order to avoid file writing errors, and the library shows a missing preview file icon.Ģ) Incoming. Now, this is a little bit unexpected.There are currently two important limitations which should be heeded:ġ) Material names: the following characters aren't allowed in material names: / : \ ? " | * Here under Options, we are going to make sure that it is invisible otherwise it will show up like I said. I am going to go over the to Properties, select Light, I am going to scroll down a bit. ![]() Is set to invisible, otherwise it'll look like geometry in the scene. Now another tip is we need to make sure that any lights that are visible like this one here at the very top. I'm going to go ahead and just turn off the floor and wall, to see what happens when we look through objects. So in this demo, I've got the glow wall studio set. The Alpha Channel is those areas where there are no pixels and we can see through to the areas behind. A good way to understand this concept is to think of a Photoshop layer. Just like the RGB Channels we always get with our rendering, the Alpha Channel is just another bit of data that can be stored with the file. Next up, we introduce the concept of Alpha Channels. ![]()
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